Aaron Calmar

Aaron comes from House Calmar of the land of Rarano, a land of misty hills and fable-like palaces. As a noble's son, he's entitled to the Duchy of Calmar should his father pass, though the Duchy is in dispute at the moment. This is because Aaron's father, Varnard Calmar, has gone quite mad, and has locked himself in the duchy palace - and unfortunately the family gift of magic has made extricating him out of the palace to be nearly impossible thanks to the wards and creatures he's placed on the grounds. So, Aaron, being the only child of Varnard and Casimilla, his mother who ran off with a young stablehand right before Varnard's madness set in, Aaron, by ten years of age, was being raised more by the peasant workers of the duchy than by any parental figure. It was through 10 to 18 that Aaron felt his first callings of magic in his veins - and began learning his Sorcerer ways. Now at 22, he's secured the Duchy with workers and knights who will maintain the property on his behalf, as Aaron braves off for a fabled "New Continent". He wants, no, NEEDS a cure for his father's madness, or at the very least to strip him of his power. And if he gets to demonstrate the power of House Calmar's draconic origins while he's at it, so be it.

Physically he's mostly still human, though he's developed small bronze horns in his temples, green slit-eyes, and his skin is slowly starting to be replaced with bronze scales. His bones and nails are also becoming darker and tougher, and the changes will only deepen as he taps more and more into his draconic bloodline.

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